Download or read book The Avatar Path written by Harry Palmer and published by Stars Edge International. This book was released on 2011-10-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Engaging the Avatar written by Charles Wankel and published by IAP. This book was released on 2012-03-01 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume has a bold agenda, in which academics create immersive worlds where the avatar is the center of the universe. As the virtual world grows, avatars move away from quasi-human interactions within virtual domiciles, gardens, and businesses to being blood cells in the blood stream, or to be firing neurons in the human brain, or creatures competing on the ocean floor or the surface of Mars or just about anything that can be imagined using the magic of photographic and artistic images, programming, narrative and avatars. What are the frameworks and strategies for building these environments? What are the things the avatar adapts and learns from in its environment? This book will examine such frameworks, strategies, examples and feedback systems to explore what it takes to create a global education environment for learning. This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using the visual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows you and forms around your unique needs and interests.
Download or read book Shadow of the Avatar written by Will Greenway and published by Writers Exchange E-Publishing. This book was released on 2007-08-21 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: A young girl is stolen from her mother by agents of a jealous goddess, escapes and becomes a street waif known as 'Wren' who, decades later, is an elder member of the Brethren Guild, a thieves guild in the ancient city of Corwin. A battle with a rival Brethren Guild forces Wren to seek refuge in a temple where she receives the first clues that will lead her toward the truth of who and what she is. From a dream, an amulet in the shape of a phoenix appears around her neck. Engraved on the back of the magic device is one simple word--Liandra. Wren must not only learn her identity but how she fits into the universe she lives in. As she later discovers, a savant's sense of self is far more than a name or even a body but a spiritual destiny tied to the very origins of the Ring Realms themselves. Hecate, goddess of the moon and dark magic, wants a new body and eight-summer-old savant Liandra Kergatha has the one she covets. Torn from her mother's arms, the young girl is spirited away to another world to undergo the ritual of succorunding--the creation of an avatar. Before the procedure can be completed, the temple is attacked and Liandra escapes into the city with the bindings half completed and her name and memories of her former life wiped clean. Possessing great natural skill and many hidden powers, the young girl becomes known as Wren and perseveres on her own. A decade later Wren is one of the greatest master thieves in Corwin. Unfortunately for Wren after her ordeal as a child, lost is not forgotten. Following a bloody encounter with an avatar, Hecate's baneful attention is drawn to her once again. What started with a kidnapping becomes a conflict that escalates into a war involving powerful immortals, wizards, and otherworldly creatures as Wren seeks help and wins favor with the legendary clan of the Felspars. To survive the ordeal stretched in front of her, Wren must learn her origins, befriend amazing allies, and tap into the secret powers of her birthright. Even as she rises to the challenge, she discovers Hecate isn't the only foe gunning for her...
Download or read book Gateway and the Last Priest of the Avatar written by Lawrence Dewyatt Abrams and published by AuthorHouse. This book was released on 2015-09-11 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gateway and the Last Priest of the Avatar is the second book in the Gateway series. This book takes off at the end of book one, after our heroes face the high queen of Acara’s assassin cube. The assassin cube was an amalgam of souls forced by dark magic, together with the purpose of capturing Royal—her lost son—and Simon Monroe. In addition, it was supposed to kill Lethia and Reverend Monroe, his kidnappers. As a result of the fire at the church and Tisha’s quick thinking, our heroes defeated the mechanisms of the high queen. Yet as a result of battle, for the first time, our heroes were separated in splintered groups. Reverend Royal Monroe, Hue Lee, Lethia, Maximus, and Wisdom Simms were left to figure out a way off of the Lost Islands, which were at the end of Acara. Simon Monroe, Reverend Monroe, Mr. Ben Lee, Officer Purcell Simms, and new comrades were in a race of time against another creation of the dark queen, the Marauder, which sought to stop them from finding their only way to Acara. Lastly, Tisha, alone, is left to the Wonders of Acara City. The Wonders sought to transform her into the essence of something she was not before. From Balimore to Acara City to the Lost Islands, all roads led everyone to the enigmatic red desert, a direct confrontation with the High Queen, and finally, the birth of the last priest of the Avatar.
Download or read book Avatar The Last Airbender and Philosophy written by Helen De Cruz and published by John Wiley & Sons. This book was released on 2022-12-01 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would our world be a better place if some of us were benders? Can Katara repair the world through care? Is Toph a disability pride icon? What does it mean for Zuko to be bad at being good? Can we tell whether uncle Iroh is a fool or a sage? The world is out of sorts. The four nations, Water, Earth, Fire, and Air, are imbalanced because of the unrelenting conquest of the Fire Nation. The only one who can restore balance to the world is the Avatar. On the face of it, Avatar: The Last Airbender is a story about a lone superhero. However, saving the world is a team effort, embodied in Team Avatar, aka the Gaang. Aang needs help from his friends and tutors, even from non-human animals. Through the teachings of Guru Pathik and Huu he comes to realize that though the world and its nations seem separate, we are all one people. We all have the same roots and we are all branches of the same tree. Avatar: The Last Airbender and Philosophy brings to the fore the Eastern, Western, and Indigenous philosophies that are implicit in the show. Following Uncle Iroh’s advice that it is important to draw wisdom from many traditions, this volume features contributions by experts on Buddhist, Daoist, Confucian, and Indigenous schools of thought, next to focusing on Western classical authors such as Plotinus, Kant, and Merleau-Ponty. The volume is also unique in drawing on less common traditions such as black abolitionism, anarchism, and the philosophy of martial arts. Intertwining experience and reflection, ATLA and Philosophy helps readers to deeply engage with today’s burning questions, such as how to deal with ecological destruction, the aftermath of colonialism and genocide, and wealth inequality, using the tools from a wide range of philosophical traditions.
Download or read book The Lost Scrolls Air Avatar The Last Airbender written by Nickelodeon Publishing and published by Nickelodeon. This book was released on 2013-07-26 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aang revisits his former monastery, Katara learns the truth about Aang's mysterious past, and Sokka reveals how he saved the Northern Air Temple from the Fire Nation. The scroll also contains information about Airbending moves, Air temples and monks, the Avatar Cycle, and much more.
Download or read book Seasons of Avatar The Last Airbender written by and published by PediaPress. This book was released on with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt:
|Author||: Nickelodeon Publishing|
|Release Date||: 2013-06-28|
|ISBN 10||: 9781612634067|
|Pages||: 60 pages|
|Rating||: 4.6/5 (126 users)|
Download or read book The Earth Kingdom Chronicles The Tale of Aang Avatar The Last Airbender written by Nickelodeon Publishing and published by Nickelodeon. This book was released on 2013-06-28 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Avatar: The Last Airbender, I'm Aang--and this is the tale of my journey through the Earth Kingdom. I traveled there with my friends Katara and Sokka to find an Earthbending teacher. I'm not sure why, but we ran into trouble almost everywhere we went. We got chased by Prince Zuko's sister, Azula, and got caught in a sinking library. Did I mention that Appa got kidnapped by Sandbenders? There were definitely some scary moments... but I can't complain about getting stuck in the Cave of Two Lovers with Katara! All in a day's work for the Avatar, right?
Download or read book My Avatar My Self written by Zach Waggoner and published by McFarland. This book was released on 2014-01-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.
Download or read book Player and Avatar written by David Owen and published by McFarland. This book was released on 2017-06-19 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."
Download or read book Why Meher Baba is Called the Avatar of the Age written by and published by . This book was released on 1973 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Grief Masters written by D. L. Farrar and published by Abbott Press. This book was released on 2014-06-09 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the dystopian future of the twenty-second century governments have collapsed and corporations have joined together to create a new world order called corporate rule. Veteran and businessman Troy Vincent, is wrongly accused of murdering a powerful CEO in a world where a cruel and corrupt justice system has emerged. He is sentenced to face termination by his own demons in the feared Virtual Reality Chambers. Before embarking into dark and dangerous worlds, Troy is befriended by an android who advises him to seek help from the elusive Grief Masters. A beautiful condemned woman is thrown into Troy’s surreal world. Together they must unravel the truth behind the crimes they are convicted of, while fighting the treacherous forces that promise to destroy them. Their only hope of survival lies in hidden keys to the Grief Masters. However, finding a key means digging deep into their shattered inner souls. As the android tries to help them, he faces his own destruction and an unexpected meeting with the ultimate Grief Master.
|Author||: Management Association, Information Resources|
|Publisher||: IGI Global|
|Release Date||: 2012-01-31|
|ISBN 10||: 9781466600126|
|Pages||: 1942 pages|
|Rating||: 4.4/5 (666 users)|
Download or read book Virtual Learning Environments Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2012-01-31 with total page 1942 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.
Download or read book DarkFire written by E W Farnsworth and published by Lulu.com. This book was released on 2016-02-26 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: E W Farnsworth's DarkFire at the Edge of Time brings together twenty-five visionary science fiction stories focusing on events leading up to and following the launch of the Spaceship Arcturus, destined to an epic voyage through space to the edge of the universe and back again. Avatars and AIs mature by programming themselves and acquiring human characteristics as they discover romance, sex, joy and pain. While alluding to works by Arthur C Clarke, Isaac Asimov, Norbert Wiener, H P Lovecraft and Alan Turing, Farnsworth's brainy stories break new ground. Amongst the twenty-five stories, "The Joys of Rayovision" explores early experimentation in teleportation; "Shell Game" features using DNA for encoding messages in outer space; and numerous other stories postulate the practicality of a neutrino communicator. The reader can read sequentially or delve into this collection in any direction. The variety of perspectives caters for every mood, inclination and intellectual capacity.
|Author||: Antonio Camurri|
|Release Date||: 2011-04-02|
|ISBN 10||: 9783540245988|
|Pages||: 560 pages|
|Rating||: 4.5/5 (42 users)|
Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.
Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Download or read book Computer Vision ECCV 2022 written by Shai Avidan and published by Springer Nature. This book was released on 2022-10-22 with total page 803 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.